Kenneth Polly
Kenneth Polly
Senior QA Analyst @ Singularity 6
Dallas, TX, United States

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Skills

Task ManagementPipeline DocumentationHard Surface ModelingKitbashingAsset CleanupAsset Integration

Software proficiency

Unreal Engine
Unreal Engine
Jira
Jira
Confluence
Confluence
Perforce
Perforce
Hansoft
Hansoft
Maya
Maya
Blender
Blender
ZBrush
ZBrush
UVLayout
UVLayout
Substance 3D Painter
Substance 3D Painter
Photoshop
Photoshop
Illustrator
Illustrator

Productions

    • Video Game
      Palia
    • Year
      2023
    • Role
      Senior QA Analyst
    • Company
      Singularity6
    • Video Game
      LEGO Fortnite
    • Year
      2023
    • Role
      QA Analyst
    • Company
      Epic Games
    • Video Game
      Fortnite
    • Year
      2017
    • Role
      QA Analyst
    • Company
      Epic Games
    • Video Game
      Starfield
    • Year
      2022
    • Role
      Dev QA Analyst
    • Company
      Bethesda Game Studios
    • Video Game
      Fallout 76: Nuclear Winter
    • Year
      2018
    • Role
      Lead/Senior Embedded QA Tester
    • Company
      Bethesda Game Studios
    • Video Game
      Fallout Shelter for Switch
    • Year
      2018
    • Role
      Embedded QA Tester
    • Company
      Escalation Studios
    • Video Game
      Wolfenstein II: The Freedom Chronicles DLC
    • Year
      2017
    • Role
      QA Tester
    • Company
      Bethesda Softworks
    • Video Game
      Wolfenstein II: The New Colossus
    • Year
      2017
    • Role
      QA Tester
    • Company
      Bethesda Softworks
    • Video Game
      Dishonored 2
    • Year
      2016
    • Role
      QA Tester
    • Company
      Bethesda Softworks
    • Video Game
      DOOM
    • Year
      2016
    • Role
      QA Tester
    • Company
      Bethesda Softworks

Experience

  • Senior QA Analyst at Singularity6
    Dallas, US
    November 2023 - Present

    Palia

    • Defined and measured delivery KPIs for optimal team efficiency and capacity planning.

    • Created a mature defect workflow that recovered 300+ lost tasks and defects from the backlog.

    • Designed test strategy and assessed risk for Palia on Nintendo Switch, Steam, XBOX, and PS5.

    • Migrated Google Docs to a Confluence Wiki, increasing accessibility and permissions for 150 developers.

    • Triaged and refined sprint backlogs to free up Producer resources.

    • Coached developers in agile best practices, story point estimation, and sprint capacity.

  • QA Analyst at Epic Games
    Dallas
    February 2022 - October 2023

    LEGO Fortnite

    • Reduced MVP scope creep and developer load by 30% by performing risk analysis.

    • Proactively learned Chaos physics in UE to deconstruct and analyze blueprints for test planning.

    • Led Physics Team sprint planning, created a JIRA KPI dashboard, refined backlogs, and split PBIs.

    • Communicated mitigation plans, regularly assessed by complexity, impact, priority, and severity.

    • Mentored a junior peer by focusing on hard skills development.

    • Coordinated international test groups for efficient round-the-clock coverage, and realistic goal setting.

    Fortnite

    • Supported an external test team for multiple gameplay features with test strategy and documentation.

    • Created a visual hub in Miro to track testing and development tasks, and communicate risks.

    • Developed test plans and risk assessments of high-value Star Wars IP content.

  • Dev QA Analyst at Bethesda Game Studios
    Dallas, TX
    January 2021 - February 2022

    Starfield

    • Analyzed crash and performance data with Visual Studios.

    • Tools testing, and clutter and lighting placement in support of the World Art Team.

  • Lead Embedded QA at Bethesda Game Studios (Formerly Escalation Studios)
    Dallas, TX
    April 2020 - January 2021

    Fallout 76: Nuclear Winter, C.A.M.P. Shelters

    • Released expansion content with a 4-point increase in Metacritic rating.

    • Liaised with stakeholders across 3 studios.

    • Focused on team wellness during the transition to WFH.

    • Owned test planning and strategy for features, systems, and expansions.

  • Senior Embedded QA at Bethesda Game Studios (Formerly Escalation Studios)
    Dallas, TX
    March 2019 - March 2020

    Fallout 76

    • Coordinated local 6-person QA team and 80+ external testers across 3 projects.

    • Projected risks of slipped QA goals and their impacts on future development efforts.

    • Adopted an Agile framework into QA workflow by embedding QA into sprint planning and scrum.

    • Worked with Art Producers to verify seasonal assets quality.

    • Triaged in conjunction with producers and project stakeholders.

  • Embedded QA at Bethesda Game Studios (Formerly Escalation Studios)
    Dallas, TX
    February 2018 - March 2019

    Fallout 76, Fallout Shelter

    • Proxy Associate Producer for 6 months running playtests and communicating with stakeholders.

    • Connected internal and external test groups for test planning exercises.

    • Trained a 4-person test team concurrent with testing and stakeholder reporting duties.

    • Documented asset workflow and testing procedures for use by developers and QA.

  • Contract QA Tester at Bethesda Softworks
    Rockville, MD
    August 2017 - February 2018

    Wolfenstein 2: The New Colossus, Freedom Chronicles DLC

    Creative, burst, compatibility, and directed testing of all systems on all platforms.

  • Contract Environment Artist at Corys Thunder Inc
    Jacksonville, FL
    August 2016 - March 2017

    Full Motion Cab Locomotive Training Simulator

    • Modeled and textured locomotives, train stations, and trackside elements.

    • Integrated lidar data and retopologized 60+ assets for a city-scale model of Toronto Union Station.

  • Contract QA Tester at Bethesda Softworks
    Rockville, MD
    February 2016 - August 2016

    DOOM (2016), Dishonored 2

    Creative, burst, compatibility, and directed testing of all systems.

  • Technical Artist at Engineering and Computer Simulations
    Orlando, FL
    July 2014 - February 2016

    Veterans Affairs Virtual Medical Center (VA-VMC)

    • Character models and texture assets for next-gen real-time Unity game environment.

    Contract Technical Artist at Cubic Corporation

  • Contract Technical Artist at Cubic
    Orlando, FL
    July 2014 - December 2015

    US Navy Surface Training Immersive Gaming and Simulations Initiative

    • Identified and developed an interdepartmental solution to improve level streaming.

    • Owned multiple levels, approving assets modeled by the team to be placed engine.

    • Whitebox and final game assets for use in US Navy Littoral Combat Ship Courseware within UE4.

    • Cleanup and integration of photogrammetry data for modeling reference.

    • Interaction with Subject Matter Experts for lesson development and interaction requirements.

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